Last month, EA announced new regulations and restrictions on paid mods, early access, and how creators can promote their creations. And this leads to a lot of unsatisfactory feedback and constant controversy in Sims community.
The Sims 4 may have been released in 2014, but simulated life continues to receive major official updates and boasts a large, active community of modders who regularly produce user-generated content for PC games. Some of these creators make a living selling mods or receiving donations from players who love their work. So it’s no surprise that the July 26 update to EA’s policy – which outlined that selling mods or locking them behind a Patreon accessory will no longer be allowed – caused a ruckus. storm online.
In the update posted to the official EA Sim 4 help site, the company explains that mods cannot be “sold, licensed, or rented for a fee” and mods cannot add or support “currency transactions of any kind”. This means you can’t stick your own digital store inside The Sims 4 and sell NFT shirts or sell your mods via a website.
EA has acknowledged that developing a mod takes time and resources and allows creators to sell ads on their mod sites and receive donations, but creators cannot include that content. the game itself.
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But when this support page first went live, the mention of allowing Paid Early Access was not included. This has led to a backlash as many content creators and modifiers use the Early Access model to release mods to dedicated fans willing to pay before things go live, or completed. The idea is that once the mod is completed, the developers release it for free, and that paid period will help support them in the modding process.
EA seemingly coming after this fairly old system that was mostly accepted by the community went over about as well as you’d expect. It’s also quite a turn as the publisher is typically supportive of its Sims modding community. Video games spoke to several creators about the situationwith some explaining selling access to mods is how they can survive.
“Early access to Patreon is one of the only reasons why I am able to buy my own medicine, food, pet care and an apartment so I can live next to my disabled father to care for him. he,” Sim 4 mud JellyPaws told Video games.
After a lot of backlash from players and some bad press, EA has now changed course and earlier today Updated help post to include a specific detail for Paid Early Access. While selling mods immediately or locking them behind a fee wall is still a no-go, this new update allows the Patreon system to be approved by the community.
Here is the text EA added to confirm that it’s ok with this kind of paid mod system.
Offer an early access offer within a reasonable amount of time. After a reasonable early access period, all users should be able to fully access the free Mods regardless of whether they donate or not.
However, while this has helped put some of the fire, others are still worried about how vague this new rule may seem. How long can a mod last in Early Access before EA declares it must be removed and published for free? EA only said a “reasonable amount of time” but didn’t specify, which will likely allow publishers some headroom as they evaluate mods on a case-by-case basis.
my box contacted EA about the Early Access rule and asked for clarification.
And now, Sims fans and creators like KawaiiFoxita seems cautiously optimistic about the situation. Of course, if the EA reveals that the “reasonable period” is five days or a week, it’s likely to end up in another mess.